Interactive Experience Prototyping
A laboratory to develop your own interactive project using the SAT’s tools
Please note that this course is exclusively taught in French.
Exact schedule
- Tuesday, September 15, 6:00 p.m. to 9:00 p.m.
- Saturday, September 19, 9:00 a.m. to 7:30 p.m.
Interactive technologies can transform artistic performances and audience experiences. Imagine visual projections that respond to dancers’ movements, sound environments that evolve in real time, vibrating floors, motion sensors that trigger lighting effects, or audience participation that dynamically alters a stage environment.
Designed for intermediate techno-creatives already familiar with digital creation tools, this intensive course invites you to prototype interactive experiences combining sound, visuals, and interactivity. The projects can take many forms, such as interactive devices, reactive light installations, digital instruments, or micro immersive experiences.
With a strong focus on hands-on, technical learning, the course will unfold in two parts: an introductory evening covering the fundamental concepts of prototyping, followed by an intensive full-day prototyping session driven by rapid iterations, culminating in a vernissage to present the projects.
You will benefit from technical guidance from our expert team as well as exclusive access to the SAT’s tools, including motion capture systems and the SAT Suite, our toolkit encompassing softwares for computer vision, real-time generative AI, spatial audio, multimedia orchestration, and Fulldome visualization.
You will also receive a Creator license for the SAT Suite, which you can use after the course.
Learning Objectives
By the end of the training, participants will be able to:
- Apply iterative experimentation methods to the development of interactive artistic projects;
- Identify and prioritize the essential features of a functional prototype;
- Anticipate technical challenges during the prototyping process;
- Use digital creation software as a rapid prototyping tool;
- Develop a minimum viable prototype (MVP) within a limited timeframe;
- Create interactive experiences using accessible hardware and open-source technologies.
Training Structure
Introduction and Project Development (September 15)
- Introduction to the principles of prototyping for interactive experiences;
- Best practices for collaborative and iterative creative processes;
- Networking and formation of multidisciplinary project teams;
- Collaborative development of project concepts.
Intensive Prototyping Lab (September 19)
Two meal breaks are scheduled. Participants are encouraged to bring their own lunch.
- Team-based creative work sessions;
- Development of an interactive prototype integrating sound, visuals, and interactivity;
- Creative ideation using TouchDesigner or other digital creation tools already mastered by participants;
- Technical support and mentorship from the instructors;
- Demonstrations of SAT technologies and creative tools;
- Final presentation of projects during a closing showcase.
Required Skills
- Proficiency in a digital art practice—whether sound, visual, interactive, or equivalent;
- Proficiency in digital creation software (e.g., TouchDesigner, Unity, Unreal Engine, Godot, Ableton Live, Max MSP). Due to time constraints, we will not be able to assist you in learning new software.
Required Equipment
- Your computer and digital creation software (e.g., TouchDesigner, Unity, Unreal Engine, Godot, Ableton Live, Max MSP);
- If anything else is needed, a complete list will be sent to you before the prototyping day and discussed during the preparatory session.
Who is this training program for?
Artists, choreographers, designers, and other cross-disciplinary tech-creative professionals who are already familiar with digital creation tools.
Instructors
Zachary L’Heureux
Zachary L’Heureux is a creative technologist and developer with extensive expertise in digital creation tools, multimedia systems, and emerging technologies. Working at the intersection of design and development, he combines technical proficiency with creative problem-solving to help artists and creators bring complex interactive concepts to life. His multidisciplinary background enables him to develop efficient and innovative solutions across a wide range of digital projects.

Vincent Brault © Bruno Colpron
Vincent Brault
Holding a Master’s degree in Arts, Creation and Technologies from the Université de Montréal, Vincent Brault specializes in audiovisual digital creation and the exploration of relationships between sound, image, and emerging technologies. His passion for immersive art led him to join the Société des arts technologiques (SAT), where he supports artists in residence, delivers specialized training, and contributes to the development of innovative immersive and interactive experiences.
Questions?
Société des arts technologiques (SAT)
514-844-2033, ext. 219
formation@sat.qc.ca
This training is offered by the Société des arts technologiques (SAT), in collaboration with the Regroupement québécois de la danse (RQD), under the supervision of the Conseil de la formation continue arts et culture de Montréal (CFC). It is funded by the Government of Québec through the Intervention-Compétences program administered by Compétence Culture.



